Archive for the ‘perlinNoise’ Category

Dream Wash Transition

Thursday, August 10th, 2006

I started messing around with some more BitmapData stuff last night and came up with this transition which is a combination of perlinNoise, DisplacementMapFilter, blendMode and some simple alpha fading. Other than that, I don’t have much more to say, so go ahead and click on the “Picture 1″, “Picture 2″, and “Picture 3″ buttons to see the transition in action.

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Burn baby, burn

Thursday, August 10th, 2006

Ok ok, so there’s already been people making fire with Flash 8’s perlinNoise, but I wanted to take a stab at it. A little mixture of BitmapData, DisplacementMapFilter, perlinNoise, and blendMode and voila! Houston, we have a fire.

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Ready for the storm

Thursday, August 10th, 2006

How bout a little perlinNoise, Drawing API, and GlowFilter for ya? eh? I started playing with the BitmapData.perlinNoise method and came up with some moving clouds. From there, I added some rain and the lighting which my “northern lights” experiment was based on. After that, I figured I’d make the wind appear to gust by modifying the angle of the rain. Hope you enjoy it!

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