Archive for August, 2006

Code/source files for experiments

Thursday, August 17th, 2006

From here on I’ll be including the code to reproduce some of my “projects”. If there are needed elements within the fla files, I’ll be including those as well. If anyone is interested in the code for any of the “projects” prior to this post, just write a comment to that particular post and I’ll get the code and/or source file(s) up as soon as I get a chance and make sure they are cleaned up a bit. Keep in mind that there may be reasons for not posting some of the projects’ code right away, but I will when I can.

Dream Wash Transition

Thursday, August 10th, 2006

I started messing around with some more BitmapData stuff last night and came up with this transition which is a combination of perlinNoise, DisplacementMapFilter, blendMode and some simple alpha fading. Other than that, I don’t have much more to say, so go ahead and click on the “Picture 1″, “Picture 2″, and “Picture 3″ buttons to see the transition in action.

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Galaxies of Math

Thursday, August 10th, 2006

I started out this project wanting to work on some kind of fractal math and decided I would start with the Spleenwort Fern. After I got it where I wanted it, I started playing with the rotation. I couldn’t decide which amount of rotation I liked best, so I just set it up to choose one at random every few seconds or so. After that, I just added a bit of a bluish glow and thought it resembled a galaxy. I’d have to add that I learned a good deal about the Matrix Object. Especially the translate and tranformPoint methods.

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Burn baby, burn

Thursday, August 10th, 2006

Ok ok, so there’s already been people making fire with Flash 8’s perlinNoise, but I wanted to take a stab at it. A little mixture of BitmapData, DisplacementMapFilter, perlinNoise, and blendMode and voila! Houston, we have a fire.

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Ready for the storm

Thursday, August 10th, 2006

How bout a little perlinNoise, Drawing API, and GlowFilter for ya? eh? I started playing with the BitmapData.perlinNoise method and came up with some moving clouds. From there, I added some rain and the lighting which my “northern lights” experiment was based on. After that, I figured I’d make the wind appear to gust by modifying the angle of the rain. Hope you enjoy it!

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Blur Worm

Thursday, August 10th, 2006

Well, here I am again with another experiment using BitmapData and BlurFilter. This time, there’s a good bit more math involed in animating the… well, I’ll just call it… umm… ringworm. heh heh. Click on the Skitzify button if you dare, but be careful with it because I couldn’t see straight for a little while after watching that.

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Ah, those northern lights

Thursday, August 10th, 2006

So this started out as a lighting project and as I was messing with the glow of the lightning bolts, I decided to see what it would look like if I blurred and moved them. I liked what I saw, I tweaked it a bit and ended up with what you see here.

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Exploding…twisting…spinning…bitmap…thing…..

Thursday, August 10th, 2006

Well, I’m not really sure what to say about this. This is one of those experiments where I just kinda let it drive itself and this is where it ended up. Anyway, click the picture to make it happen.

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Playing with pixels - 3D

Thursday, August 10th, 2006

More BitmapData and pixels. This time I’ve manipulated the x/y coordinates, size of the pixels, pixel alpha, and glow filter all based on the brightness of the RGB within each pixel to get a pseudo 3D feel.

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Playing with pixels

Thursday, August 10th, 2006

So I started messing with BitmapData and pixels tonight. I had several different outcomes, but I thought I’d put this one up as a starter to this page. Click on the picture to see just one simple piece of the greatness that is Flash 8.

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